You should be familiar with the all the blocks from Scratch, but here's a complete list of examples just in case. Have a look at the full guide for more about syntax.
If a block has lots of menu options, more than one example may be given.
move 10 steps turn cw 15 degrees turn ccw 15 degrees point in direction 90 point towards mouse-pointer point towards "Sprite1" go to x: 0 y: 0 go to mouse-pointer glide 1 secs to x: 0 y: 0 change x by 10 set x to 0 change y by 10 set y to 0 if on edge, bounce set rotation style left-right set rotation style don't rotate set rotation style all around (x position) (y position) (direction)
say "Hello!" for 2 secs say "Hello!" think "Hmm..." for 2 secs think "Hmm..." show hide switch costume to "costume2" next costume switch backdrop to "backdrop1" switch backdrop to "backdrop1" and wait // [Stage only] next backdrop // [Stage only] change color effect by 25 set color effect to 0 clear graphic effects change size by 10 set size to 100% go to front go back 1 layers (costume #) (backdrop name) (size) (backdrop #) // [Stage only]
play sound "pop" play sound "pop" until done stop all sounds play drum 1 for 0.2 beats rest for 0.2 beats play note 60 for 0.5 beats set instrument to 1 change volume by 10 set volume to 100% (volume) change tempo by 20 set tempo to 60 bpm (tempo)
clear stamp pen down pen up set pen color to #ff00ff change pen color by 10 set pen color to 0 change pen shade by 10 set pen shade to 50 change pen size by 1 set pen size to 1
set score to "0" change score by 1 show variable score hide variable score (score)
add "thing" to groceries delete 1 of groceries insert "thing" at 1 of groceries replace item 1 of groceries with "thing" (item 1 of groceries) (length of groceries) <groceries contains "thing"?> show list groceries hide list groceries (groceries)
when flag clicked when space key pressed when this sprite clicked when backdrop switches to "backdrop1" when loudness > 10 when I receive "message1" broadcast "message1" broadcast "message1" and wait
wait 1 secs repeat 10 ... end forever ... end if <> then ... end if <> then ... else ... end wait until <> repeat until <> ... end stop all stop this script stop other scripts in sprite stop other scripts in stage // [Stage only] when I start as a clone create clone of myself create clone of "Sprite1" delete this clone
<touching mouse-pointer?> <touching edge?> <touching "Sprite1"?> <touching color #ff00ff?> <color #ff00ff is touching #00ff00?> (distance to mouse-pointer) (distance to "Sprite1") ask "What's your name?" and wait (answer) <key space pressed?> <mouse down?> (mouse x) (mouse y) (loudness) (video motion on Stage) (video direction on this sprite) turn video off turn video on turn video on-flipped set video transparency to 50% (timer) reset timer (x position of "Sprite2") (y position of "Sprite2") (direction of "Sprite2") (costume # of "Sprite2") (costume name of "Sprite2") (size of "Sprite2") (volume of "Sprite2") (backdrop # of Stage) (backdrop name of Stage) (volume of Stage) (current year) (current month) (current date) (current day of week) (current hour) (current minute) (current second) (days since 2000) (username)
(2 + 2) (2 - 2) (2 * 2) (2 / 2) (pick random 1 to 10) <_ < _> <_ = _> <_ > _> <<> and <>> <<> or <>> <not <>> (join "hello " "world") (join (x position) (y position)) (letter 1 of "world") (length of "world") (10 mod 3) (round 3.14) (sqrt of 9) (abs of 9) (floor of 9) (ceiling of 9) (sin of 9) (cos of 9) (tan of 9) (asin of 9) (acos of 9) (atan of 9) (ln of 9) (log of 9) (e ^ of 9) (10 ^ of 9)
define dance (number) [string] <boolean> ... dance 42 "Hello world!" 0=1